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If the Nintendo Switch Pro gets DLSS support I want it in my new Nvidia Shield too | PC Gamer - creasyotatew

If the Nintendo Switch Pro gets DLSS support I want IT in my new Nvidia Shield too

Nvidia Shield TV Pro
(Image credit: Nvidia)

A Bloomberg report suggests that thither is a new Turn on the way that will use a new system connected a chip (SoC) from Nvidia. We've previously dreamed about the so-named Switch In favour of beingness an awesome hand-held moving client, but the promise of local DLSS powering upscaling to 4K caught our interest and has us salivating terminated the outlook of an updated Shield.

The existing Nintendo Switch uses Nvidia's Tegra X1, patc the nigh finished to date version of the Nvidia Shield, The Shield TV Pro, uses a slightly updated version of that chip, the Tegra X1+. It boasts a 25 percent higher clock speed, but is otherwise the same. The ARM-based Tegra X1 has four Limb Pallium A57 cores and quaternary inaccessible Branch A53 cores along with 256 Maxwell CUDA Cores run at 1GHz.

The Harbor TV Pro already supports AI upscaling for telecasting, although it lacks the hardware to handle DLSS locally itself, nor can IT match the fidelity that DLSS is healthy to achieve. Right now all the superior sampling is handled along the waiter slope for GeForce Now game streaming. A newer chip could handle a form of DLSS upscaling within the Shield itself, meaning that you wouldn't require such a phat internet pipe to act games at 4K.

If the Tensor Cores in a new Ampere-based Shield could be in use for a smug-unbelief DLSS-analogue that worked on simple video streams, kind of than needing to be added on a per-halt basis, then you would only need a low-res swarm from the origin. The updated Shield could then ut all the super-smart super sampling on the client end.

Though what that power do for latency we're not entirely sure.

Nvidia has released numerous iterations of its offerings SoC offerings since the Tegra X1 was ordinal introduced, including the Pascal-based Tegra X2, the Volta-based Xavier, and to the highest degree recently Orin.

Orin would appear to have the digital makeup needed to deliver on the foretell set out by the Bloomberg rumour. Orin was first declared at the GPU Technology Conference 2018, where Nvidia boasted it had 17 billion transistors and 12 ARM Hercules cores.

Orin is Ampere-based and therefore has access to the Tensor cores essential to weave the DLSS magic. Non merely that, but piece the Tegra X1 has 256 CUDA Cores, Orin has 2048 CUDA Cores.

The assumption was that Orin was orientated for the vehicle grocery, only if these rumours for the Nintendo Switch Pro are legitimate, then it looks equivalent a peck of the hard work would be done for a freshly Shield as well. A Shield capable of cyclosis using GeForce Now and upscaling to 4K at high refreshen rates at the same time.

World Health Organization knows, Nvidia could flatbottom try going posterior to qualification a Cuticle with a built-in screen so that our pipe dream of a hand-held GeForce At once moving client could be made a reality. Fingers crossed.

Alan Dexter

Alan has been writing about PC technical school since before 3D graphics card game existed, and still vividly recalls having to fight with MS-DOS just to get games to load. He fondly remembers the killer combo of a Matrox Millenium and 3dfx Voodoo, and seeing Lara Croft in 3D first. Helium's very glad hardware has advanced As very much like it has though, and is particularly fortunate when putting the latest M.2 NVMe SSDs, AMD processors, and laptops direct their paces. Helium has a long-lasting Magic: The Gathering obsession but limits this to MTG Arena these days.

Source: https://www.pcgamer.com/if-the-nintendo-switch-pro-gets-dlss-support-i-want-it-in-my-new-nvidia-shield-too/

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